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After watching the excellent short film “The Backrooms”, I saw a comment where someone mentioned liminal spaces. I remembered hearing that term before, but had not ever looked into it. So I did some searching and found these great pieces on that term as well as the related “backrooms”:

The reason why we are fascinated with these images of vacant, abandoned, and eerie locations is that, for the most part, they represent the false promises of the modern era.

I think that might be same reason I have an interest in Vaporwave, the origins of which shared that idea of peeling back the veneer of the perfect portrayal of modern life that is so often promoted. As wide as Vaporwave is these days, some subgenres and offshoots do lean more towards trying to hold onto that comfortable view of the world rather than destroying it, which makes for a nice mix.

Expand what you already have before you add something new.

Sanderson’s Third Law of Magic

I discovered this while going through Brandon Sanderson’s lectures on writing science fiction and fantasy, available freely on YouTube. He talks about how “bigger isn’t always better”; instead you can focus on fewer magic systems and add depth, allowing you to do more with less. I love this idea, especially thinking about design systems and software as well as magic systems in a fictional book.

Townscaper is really cool. I saw it during one of the E3 streams this past week and discovered it’s already available!

As basic as the current Overwatch Archives event is, I’m looking forward to Overwatch 2 more than ever after playing it again this year. Whether it’s playing on normal to get more comfortable on heroes I rarely play or figuring out a good team comp to consistently make it through expert, I’ve been playing a lot more this past week or so. The talent trees, new maps, and missions they’re working on makes me think the sequel will be the game I have been looking for with that mix of unique heroes, good variety of content, and polished gameplay.

Today I’m starting the journey to unlock the Skyscale

Destiny’s Influence on Witchfire

www.theastronauts.com

I have always thought Destiny has the best gameplay/feel of any FPS I have played so far. I have seen this viewpoint shared at various times across the internet, but recently I was doing a search for games that have a similar feel to Destiny and stumbled across this…

CUBE CSS

piccalil.li

From BEM to ITCSS to Tailwind I’ve seen varying methods of organizing CSS, but this is a pretty interesting read that takes some ideas from them all. I like Andy’s approach of giving some backstory about how he arrived at this and how it’s not necessarily a one-size-fits-all.