Blog

Add Text-align Control to Gutenberg Block Toolbar

First add a new attribute to hold the state of the alignment: { // ...other block settings "attributes": { // ...other block attributes "textAlign": { "type": "string" } } }…

The Rules of Video Game Spending

Rules I use to help inform the type of games I play these days and where my money goes: No pre-ordersNo temporary contentNo chores or extreme RNG The most impactful thing you can do is vote with your wallet. If there are monetization practices that you don’t agree with, simply…

The Many Faces of Themeable Design Systems

bradfrost.com

There’s a ton of great stuff in here. I have been working on a project that essentially supports “multiple brands”, and this is super cool to see! It’s given me some ideas for what direction I’d like to move toward. The “three-tiered token architecture” is something I have already been…

if you don’t understand when being asked to estimate, ask questions. The real value of estimating is a shared understanding, not the estimate itself.

u/KurtiZ_TSW

This is a cool way to look at it. I still tend to think of story points as ranges of time (3 = half to a full day), but I should also try to think about how each number is complex relative to each other.

The Rules of Video Game Balance

If it’s not fun, why bother?Reggie Fils-Aime Players will optimize the fun out of a game.Soren Johnson The perception of balance is more powerful than balance itself.Jeff Kaplan…

I have discovered chocolate hummus

I’m working on some reusable components to use with some new Gutenberg blocks and realized that I need to get some data from the server. I ended up learning how to set up a REST endpoint and accidentally learned redux (or at least WordPress’ version) to set up a data store.

Design and Dev Workflow

Throughout my ever-present research into design systems, I have come across several writings about the divide between design and development. Continuing to iterate on an internal design system at work, I have been going back through some of these and this is a collection of the parts that stuck out…

I can’t believe it took me so long to try out Scourge. I didn’t think I would like the shades but they are fun and the barrier is so strong. They have the perfect cooldown to be consistently re-positioning them throughout any encounter. If I’m not in a group, I go full minions with the shades and become a true one-necro-army.